Tyranny of Dragons
Neverwinter, also known as the City of Skilled Hands or the Jewel of the North, was a metropolis sitting on the northwestern Sword Coast of Faerûn. Neverwinter was regarded by many, including the erudite travel writer Volo, as the most cosmopolitan and the most civilized city in all of Faerûn, quite a reputation, considering the breadth and variety of the continent. The city was a member in good standing of the Lords’ Alliance and Lord Nasher ensured that the city was well defended before his death, both physically and magically, against attacks or infiltration from Luskan, Neverwinter’s warlike rival. Maps of the city, which had a maze of meandering streets, were not distributed, as part of an effort to thwart Luskan spies.
Although Lord Nasher died during the Spellplague, he gave rise to a royal line that is believed to have ruled until Mount Hotenow erupted, destroying the majority of the city. Thayans and their Ashmadai allies attacked the city in the wake of the eruption, hoping to cause enough deaths to fuel a Dread Ring but their plans were foiled with the help of adventurers and agents of Netheril. Due to the help given by the Netherese, the shadovar attempted a power grab in the city but were driven out when Herzgo Alegni was defeated in combat by Artemis Entreri and Dahlia Sin’felle, which inspired a revolt against Herzgo’s netherese ‘Shadow Guard’. Two decades after the city’s destruction however, Dagult Neverember, Open Lord of Waterdeep, seeing an opportunity to add to his financial empire, would hire artisans and carpenters to help rebuild the city and mercenaries to protect it from monsters; he would eventually create the title of Lord Protector of Neverwinter, held by Neverember himself. However, it is questioned whether Dagult is the rightful ruler, as many factions vie for Neverwinter and the citizens are divided in loyalties.
Neverwinter and other cities north of Waterdeep fared poorly in the years following the Spellplague, and by the Year of the Ageless One both it and Luskan were in utter ruins.
Minor earthquakes had troubled Neverwinter for months, eventually resulting in an eruption from Mount Hotenow with mounds of lava and superheated ash falling down on the city. Half of the city’s population died in a heartbeat, with many great buildings razed. A great rift known as the Chasm ripped apart the Earth of the city and strange zombies of ash haunted the ruins. Yet after the destruction, many who had fled upon the minor earthquakes returned, bringing looters and thieves with them. The people began to rebuild and eventually, arriving with a host of mercenaries from Mintarn, Dagult Neverember arrived and styled himself the Lord Protector of Neverwinter.
The events of Spellplague on the City of Neverwinter have devastated the area and altho efforts to rebuild or reclaim the city have started the progress is slow there are a small number of highly secure areas under the protection of Lord Neverember. A dozen or so smaller fractions throughout the ruins controlled by looting bandits or raiders along with various creatures that still emerge from the rift challenge the citizens as they continue to fight to regain a stronger hold.