Crow Level 12
On the eight-day journey from the tundra to Waterdeep, the party did many things to keep themselves busy. The celebration of both Bás Fuar and Brogdah’s birthday took place on the castle. The resident chef prepared a great feast with a little extra kick to it from our plane-hopping ranger, Edge. During our travels, we also sent messages to multiple parties to prepare for our coming in Waterdeep. We arranged for Arkan’s ship to meet us off the coast, where we had to land the castle, and bring us, along with the newly found treasures, to Watedeep. The navy, Dalo, and an Order of the Gauntlet official are keeping watch over the castle while we are in the city. The party split to take care of some shopping and any personal business we needed to attend to. We all met for dinner in the home of the Valeniers where he told us of a meeting of the Council in a couple of days. He also informed us of a tournament of champions taking place in the city. Not wanting to be outdone by the monasteries, the Lords’ Alliance and the city of Waterdeep were hosting this new contest of strength. The only difference being this was until one party in the fight yields or dies.
After the feast, the party went to a tavern to continue the celebration of their victory and to enjoy the finer things while they still could. After many drinks were had, the party noticed a priest and another woman enter the tavern. They chose a table near the back and were speaking in hushed tones. Crow, with his ability to read lips, knew that the priest was “needing” something from the woman. Before too much more was learned, Haefwin and Fryen approached the two with drinks in hand. They offered them the spirits, but they declined, and the woman immediately got up and began to head toward the door. During this exodus, Crow got a brief glimpse of the woman’s eyes. They were red. After seeing the effects of the same condition on his companion, Ushen, he motioned towards Haefwin that she was a vampire. Crow cast a spell to try and mask his movements, attempting to follow the vampire into the streets to follow it. Fryen saw the message as well and quickly stepped through a mist that formed around him and into the street, right in front of the vampire. The priest saw all of this happen and lifted the table and ran for the door, mace in hand. Fryen began speaking to the vampire. He told her he knows that not all undead are evil from personal experience. We want to help. A moment later, the priest made his way into the street and put himself inbetween the vampire and the dragonborn. After more idle threats and banter, we learned that the vampire’s name was Thiala and the priest was named Hazim. They agreed to speak with the party in the alley next to the tavern.
Ushen, having caught himself up on the excitement, offered them his help as well. He beseeched the Raven Queen to cure the vampirism in this woman. A moment later, the Raven Queen herself began to materialize in the space behind the cleric. Thiala began to run, because she knew the Raven Queen despised the undead and expected damnation, not salvation. The Goddess threw her hand out towards the woman and, what seemed like her life-force, began to drain and siphon itself into the Queen’s pale outstretched hand. Her body disappeared. Hazim dropped to his knees, thinking his companion to be dead forever. Then the Raven Queen tilted her hand and poured the essence that was swirling around her hand toward the ground. A naked, cold, but wholly elven Thiala lay on the ground. Hazim rushed toward her and wrapped his arms around her, tears of joy falling down his face. Fryen took off his wolfskin cloak and wrapped her in it. The Raven Queen looked at Ushen and said, “You’re trying my patience.” and then disappeared.
Hazim picked Thiala up and began to carry her away, wanting nothing more than to go home with his love. Fryen stopped them once more and handed them twenty platinum pieces. “For a new beginning.”
The next day the tournament began and most of the party entered, hoping to show off their prowess in combat. Each round would prove perilous with additional dangerous in addition to our opponent. The first round of combat for all of us was against a monk, all sponsored from different monasteries, while guards with crossbows fired at the combatants during the fight as well. We all flew, some of us literally, through the first round with hardly a scratch on us. During these fights, unbeknownst to most, Sarissa was helping us out and casting spells on our opponents to ensure victory. The second round was against armored adversaries, most likely sponsored by some churches or guilds. These opponents proved to be more of a challenge than the last. They kept us on our toes more so than the first round. With quick thinking and, for some, brute force, we all advanced to the next round to take on a much larger challenger. All warriors of great renown that knew how to take a punch and, more worrisome, dish it out. Through expert strategies the entire party was able to advance to the next day’s competition.
The last fight of the day was for Crow. He stepped into the area expecting a warlord, like the rest of his party, but instead he saw a familiar face. Caelynn, his cohort and friend from his days growing up in the Way of the Shadow Monastery. Crow tried to speak to her. He asked where she has been and what had happened to her, but she gave him no response other than the cracking of her knuckles. The fight began, and Crow ran toward the center of the arena. Under the shadow of one of the pillars he shadow-stepped behind his fellow monk and took her by surprised. He lashed at her with his blade and landed a heavy blow, followed by another quick slash. He expended some of his Ki to try and stun her, but she was able to shake it off, having no effect on her. She maneuvered around Crow before he could attempt any more strikes against her and answered his attacks with some of her own. He was able to dodge one, but the rest in her flurry connected and had him reeling for a moment. He ducked under the last and got back into the safety of the shadow. The darkness around him swirled like a thick smoke and then he was gone. He appeared again in hanging on to the pillar in the middle of the arena. He pulled himself up and in one fluid motion took out his sling and threw a bullet at her, hitting her in the temple. He attempted it again, but she was already on the move. She dashed towards him and pulled out a shuriken. It flew with precision towards the balancing monk but, with the reflexes he had honed during his training, he was able to catch it. He tried to trade missiles with her once more, but she was able to approach the pillar he was standing on, and made her way towards the monk. Caelynn launched herself off the top of the pillar, swinging wildly at Crow in the air, landing two blows against him, catching him off guard. He dropped to the dark side of the pillar in a puff of smoke and reappeared directly behind her, landing two more blows, forcing her to the ground, before the round could end.
Crow was declared the winner, but he didn’t seem to care. Caelynn used her ability, the one Crow knew so well, to vanish out of the arena. Through a miracle of his own, Crow was able to spot where Caelynn appeared at the edge of the arena and he gave chase. She was running through the streets and eventually made her way to the rooftops, gliding along them as if it were flat ground. Crow, having some more diverse training, was able to stay a step behind. He started to outmaneuver her through the maze of a city and tried to intuit where she was headed next but could not get a read on her. She has changed so much since last time they had met. Crow was able to disappear for a moment and then began running through some thinner walls, crushing them as he made a bee-line toward his old companion. He busted out of a wall and tackled Caelynn to the ground. She made a motion towards movement to escape again, but Crow had too many questions to be left unanswered. He struck her in the chest, stunning her momentarily. He pulled out a pair of manacles and put her in them. “I didn’t want to do this, but I need to know what happened.”
The next day the tournament continued with the members of the group fighting each other. Fryen came out victorious in the end, with some help from someone in the audience who may or may not have placed on bet on him winning it all.
The following day we met with the Council of Waterdeep. We showed them the map of the island we had found, which Leosin believed it is an island just west of Candlekeep, but the council paid it little mind. They had many other leads and issues for us to deal with, but there would be consequences for which we chose to do first. As always, finding the Draakhorn is a possibility for the group. They were also informed of a cult leader known as the White Wyrmspeaker pursuing the White Dragon Mask at the High Ice, and also of a scholar who knows everything about the ritual of summoning Tiamat, that may help stop it, that has gone missing in the Sea of Ice. Last, but not least, there has been an outbreak of some sort of plague in the poor district of Waterdeep as well as some cult activity in the surrounding area. We discussed what to do first, but we all have other business needing attention in the region as well. We decided on investigating the plague and then doing our own business in region before meeting back up after a ten-day to fly to the High Ice on the giant castle.